Advances in Human Factors in Wearable Technologies and Game Design

Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA

Ahram, Tareq; Falcao, Christianne

Springer International Publishing AG

06/2017

268

Mole

Inglês

9783319606385

15 a 20 dias

4277


ebook

Descrição não disponível.
A wearable flexible sensor network platform for the analysis of different sport movements.- Emotion recognition using physiological signals: Laboratory vs. wearable sensors.- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind.- A step in the right direction - privacy concerns and perceived sensitivity of fitness trackers.- Development of customized orthotics based on lower-leg anthropometric data and task.- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic.- Real-time eye-interaction system developed with eye tracking glasses and motion capture.- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling.- The pressure comfort sensation of female's body parts caused by compression garment.- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device.- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China.- Game design for students: Teaching as a whole context.- Gaming as a driver for social behavior change for sustainability.
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Human-product Interaction;Human-system Interaction;Ergonomic Analysis;Human Motor Control;Motion Detectors;Usability Testing;Interactive System;User Experience;Smart Clothing;Wearable Games;Robotic Rehabilitation;AHFE 2017 Proceedings