Queerness in Play

Queerness in Play

Taylor, Nicholas; Harper, Todd; Adams, Meghan Blythe

Springer International Publishing AG

11/2018

279

Mole

Inglês

9783319905419

15 a 20 dias

462

Descrição não disponível.
1. Queer Game Studies: Young But Not New (Todd Harper, Meghan Blythe Adams, and Nicholas Taylor).- Part 1: Queer Foundations.- 2. Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity (Sarah Evans).- 3. Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content (Evan W. Lauteria).- Part 2: Representing Queerness.- 4. The Representation (or the Lack of It) of Same-sex Relationships in Digital Games (Yowei Kang and Kenneth C. C. Yang).- 5. Affliction or Affection: The Inclusion of a Same-sex Relationship in The Last of Us (Daniel Sipocz).- 6. What if Zelda Wasn't a Girl? Problematizing Ocarina of Time's Great Gender Debate (Chris Lawrence).- 7. Maidens and Muscleheads, White Mages and Wimps, From the Light Warriors to Lightning Returns (Mark Filipowich).- 8. The Big Reveal: Exploring (Trans)Femininity In Metroid (Evelyn Deshane and R. Travis Morton).- 9. Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender Variance in Video Games (Meghan Blythe Adams).- Part 3: Un-Gendering Assemblages.- 10. Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play (Tanja Sihvonen and Jaakko Stenros).- 11. 'Sexified' Male Characters: Video Game Erotic Modding for Pleasure and Power (Nathan Thompson).-12. Let's Come Out! On Gender and Sexuality, Encouraging Dialogue and Acceptance (Maresa Bertolo, Ilaria Mariani, and Clara Gargano).- Part 4: No Fear of a Queer Planet: Gaming and Social Futures.- 13. Outside the Lanes: Supporting a Non-normative League of Legends Community (Nick Taylor and Randall Hammond).-14. The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends (Elyse Janish).- 15. Out on Proudmoore: Climate Issues on an MMO (Carol A. Stabile and Laura Strait).
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Queer Gaming;Sexuality and Gaming;Gender Fluidity and Avatars;Non-binary Gender and Digital Culture;Queer Digital Experience;Queer game studies;possibility space;inclusive gaming