Universal Access in Human-Computer Interaction. Interaction Techniques and Environments
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Universal Access in Human-Computer Interaction. Interaction Techniques and Environments
10th International Conference, UAHCI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part II
Stephanidis, Constantine; Antona, Margherita
Springer International Publishing AG
06/2016
478
Mole
Inglês
9783319402437
15 a 20 dias
7431
Descrição não disponível.
Novel approaches to accessibility.- Design for all and eInclusion best practices.-Universal access in architecture and product design.- Personal and collective informatics in universal access.- Eye-tracking in universal access.- Multimodal and natural interaction for universal access.- Universal access to mobile interaction.- Virtual reality, 3D and universal access.- Intelligent and assistive environments.- Universal access to education and learning.- Technologies for ASD and cognitive disabilities.- Design for healthy aging and rehabilitation.- Universal access to media and games.- Universal access to mobility and automotive.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
acessibility;artificial intelligence;augmented reality;blind users;Brain-Computer Interface (BCI);gesture recognition;haptic interfaces;Human-Computer Interaction (HCI);human engineering;human factors;machine learning;mobile computing;people with disabilities;robots;social networks;usability engineering;user interfaces;virtual reality;visually impaired users;wearable devices
Novel approaches to accessibility.- Design for all and eInclusion best practices.-Universal access in architecture and product design.- Personal and collective informatics in universal access.- Eye-tracking in universal access.- Multimodal and natural interaction for universal access.- Universal access to mobile interaction.- Virtual reality, 3D and universal access.- Intelligent and assistive environments.- Universal access to education and learning.- Technologies for ASD and cognitive disabilities.- Design for healthy aging and rehabilitation.- Universal access to media and games.- Universal access to mobility and automotive.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
acessibility;artificial intelligence;augmented reality;blind users;Brain-Computer Interface (BCI);gesture recognition;haptic interfaces;Human-Computer Interaction (HCI);human engineering;human factors;machine learning;mobile computing;people with disabilities;robots;social networks;usability engineering;user interfaces;virtual reality;visually impaired users;wearable devices